Q-Splats forBlender
Plan, validate and produce Gaussian Splatting workflows from Blender.
- Capture modes for objects, spaces and real scenes
- Camera check before rendering
- Datasets ready to reconstruct or train
- Camera bridge to Unreal and 3ds Max
Q-Splats is a Blender add-on to plan, validate and produce Gaussian Splatting. Its bridge takes your work to Unreal Engine, with interactive and virtual reality experiences for Meta Quest 3, and to 3ds Max. More apps will be added over time.
You prepare the capture in Blender and continue in Unreal Engine or 3ds Max depending on the result you're after.
What travels between programs: the bridges transfer cameras, optics and camera animation. They don't transfer the scene's geometry or materials. That way you know exactly what to expect from each step.
Plan, validate and produce Gaussian Splatting workflows from Blender.
Bring static Gaussian Splats and 4D sequences into interactive Unreal Engine and VR workflows.
Connect camera work between Blender and 3ds Max, and continue into Unreal Engine when you need to.
Choose the capture mode based on the object or space.
Place cameras in an orbit, by stations or with your own geometry.
Check cameras and views before spending render time.
Render and send to your reconstruction or training tools.
Bring splats into interactive and virtual reality scenes.
The whole capture process organized in one place, with the next step always in view.
Prepare real-world photo captures taken with a phone, camera or drone.
Synthetic capture of objects with cameras placed in an orbit.
Interiors, architecture and larger spaces using capture stations.
Controlled camera placement with editable geometry or a set number of cameras.
Capture of animated geometry across a frame range.
Groups to split large scenes into manageable parts.
A Gaussian Splat actor with every control in the details panel, plus tools to optimize and play sequences.
Status: the plugin is in early access. The list of compatible Unreal Engine versions and devices will be published once verified for the version on sale.
Receive in 3ds Max the cameras you prepared in Blender, with their optics and animation, and continue working in your tool or take it to Unreal Engine later.
In development: the camera receiver for 3ds Max is in testing. It transfers cameras, optics and camera animation, not complete scenes. Compatible versions will be confirmed before launch.
It's delivered on December 15, 2026. If you pre-order it, that day the download shows up in your Quadremy account (My assets) and I'll email you. If it's ready earlier, I'll let you know.
Yes. Q-Splats will have a free version and a Pro version. What each includes will be announced before launch; people on early access hear first.
On pre-order it costs US$59, one-time payment, as a founder price. 7-day guarantee.
The list of compatible versions will be published once it's verified for the version that goes on sale. We'd rather confirm it than promise it.
No. The bridges transfer cameras, optics and camera animation. Geometry and materials aren't transferred through the bridge.
A foundation helps, and that's what Quadremy's upcoming Gaussian Splatting for ArchViz course is for, designed to go along with this workflow. If you join early access, I'll also let you know when it's out.
Each tool comes with its guide. The Unreal Engine plugin includes built-in help that works offline. For questions, write to me at [email protected].
US$59, one-time payment. Delivered on December 15, 2026 to your Quadremy account. 7-day guarantee.
Rather wait? Leave your email and I'll keep you posted.