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Quadremy

Pre-order · US$39 · delivered on 12/15/2026

Create your own
Q-Maps.

Q-Maps Creator is a Blender add-on for making window interiors. You furnish a room, press Generate and get the material ready for Blender and for Unreal Engine, as layers or 3D volume, by day and by night.

Una habitación de Blender convertida en una fachada con interiores distintos en cada ventanaReal render · Blender
How it fits

It's made in Blender.
It's used in Blender and in Unreal.

All the work happens in Blender. What comes out are textures and materials you use in Blender itself or take to Unreal Engine.

BlenderYou furnish the room, check it and generate your Q-Map.Add-on
Textures · materials · installer
BlenderLayers or Volume material, applied to your windows in one click.Ready to use
Unreal EngineA folder with an installer: drag your project onto one file.Ready to use

What a Q-Map is: a fake room that appears behind the glass with depth, without modeling the building's interiors. A single facade looks lived-in, with different lights, curtains and furniture in every window.

The workflow

From an empty room
to a hundred different windows.

Room

One click creates the box, the window, the collections, the night lights and the guides. Or start from an example.

Furnish

Bring your furniture and send it to its place with one button. Lamps turn on by themselves at night.

Check

Before generating, it warns you about what will go wrong and selects the objects for you.

Generate

Layers, Volume or both, at the quality you choose. Your scene stays as it was.

Use it

Apply the material in Blender or export the folder for Unreal.

Two techniques

Ligero o con
real depth.

TechniqueLayers

The room in a 3×3 grid with four furniture layers. Very light, ideal for large facades.

  • Day and night
  • Compatible with Interior Cubemap System in Unreal
  • Works in Eevee and Cycles

TechniqueVolume

The furniture has real depth: it shifts as the camera moves, like in a real room.

  • Seven textures per room, by day and by night
  • Its own material for Blender and for Unreal
  • Ideal for walkthroughs and close-ups
Edificio de noche con interiores distintos en cada ventana
A facade with Q-Maps, at night.
Comparación de la misma fachada sin y con Q-Maps
The same facade, without and with Q-Maps.
What's included

Everything you need
for your own catalog.

A room in one click

A 3.2 m box, window, collections, review camera and guides. Four examples to study: hotel, living room, office and gym.

Automatic check

It detects furniture hiding other furniture, pieces that are too thin, objects outside the box and rooms without lights.

Variation per window

Lights on or off, intensity and tint, curtains and blinds. Every window looks different with the same material.

Combine rooms

Put several of your rooms into one material and each window picks one at random.

Export for Unreal

A folder with an installer: close Unreal, drag your project onto the file and the material is created.

Nothing gets overwritten

Every time you generate, a new version is saved (v1, v2…), so you can compare and go back.

Quality and times

Tests in seconds,
finals in minutes.

It uses whatever graphics card you have (NVIDIA, AMD, Intel or Apple). If there isn't one, it works with the processor. Times per room, generating Layers and Volume.

Draft · 1K

For testing

  • With a graphics card: about 20 seconds
  • Processor only: 1 to 2 minutes
Normal · 2K

For facades

  • With a graphics card: about 1 minute
  • Processor only: 3 to 8 minutes
High · 4K

For close-ups

  • With a graphics card: about 3 minutes
  • Processor only: 15 to 30 minutes
Requirements

What you need.

To create

  • Blender 4.2 or later
  • Graphics card recommended, not required
  • Add-on interface in English, with a guide in English and Spanish

To use the result

  • Blender: Layers in Eevee and Cycles; Volume in Eevee, and in Cycles from Blender 5.2
  • Unreal Engine 5.5 to 5.8 for Volume
  • Layers in Unreal needs Interior Cubemap System (third-party, not included)
FAQ

What you should know.

Is it a separate program or an add-on?

It's a Blender add-on. You install it from Preferences → Extensions and it appears in the 3D view sidebar (N key). All the work happens inside Blender.

Do I need Unreal Engine?

No. You can use your Q-Maps in Blender only. If you work in Unreal, the add-on builds the folder ready to take them there.

How is it different from Q-Maps Pack · Window Interiors?

Q-Maps brings ready-made rooms. Q-Maps Creator is the tool to make your own, with your furniture. You can combine both.

Can I use my own furniture?

Yes. Bring your models into the scene and send them to their collection with one button. The furniture from the Q-Library works too.

Does it work without a graphics card?

Yes, with the processor. It takes longer: a draft takes 1 to 2 minutes instead of about 20 seconds.

When is it out and how much is it?

It costs US$39, one-time payment. It's on pre-order: you buy it now and it's delivered on December 15, 2026 to your Quadremy account (My assets). If it's ready earlier, I'll let you know.

Where can I find help?

The add-on comes with a guide in English and Spanish, and every panel section has its own help. For questions, write to [email protected].

Presale

Pre-order Q-Maps Creator for US$39.

One-time payment. Delivered on December 15, 2026 to your Quadremy account, with its guide. 7-day guarantee.

  • Add-on for Blender 4.2 or later
  • Four example rooms
  • Export for Unreal Engine

Rather wait? Leave your email and I'll let you know when it's out.

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