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Quadremy

Founder price · US$79 · one-time payment

Your ArchViz scene,
ready in Blender.

Q-Library is a Blender add-on that brings over 170 ArchViz assets and tools into the Asset Browser: skies, terrain, streets, buildings, interiors, materials and human scale. And now, with version 0.17, it sends your scene to Unreal Engine with one button.

  Asset Browser · Q-Library
Categories
  • 01Lighting
  • 02Terrain
  • 03Streets and roads
  • 04Vegetation and landscape
  • 05Street furniture
  • 06Context architecture
  • 07Architecture
  • 08Interiors
  • 09Materials
  • 10Editable parts
Sunset sky
Sunset sky
Avenue with median
Avenue with median
45° parking
45° parking
Tree
Tree
SUV
SUV
Bus stop
Bus stop
Street lamp
Street lamp
Office building
Office building
Q-Maps: windows with interiors
Q-Maps: windows with interiors
Parametric staircase
Parametric staircase
Linear kitchen
Linear kitchen
Exposed concrete
Exposed concrete
New in version 0.17

From Blender to Unreal,
with one button.

Build your scene in Blender and send it to Unreal Engine with Ctrl+Alt+U. If you move something and send it again, Unreal follows: Blender leads.

Choose

Objects or whole collections, from the Q-Library panel.

Send

Ctrl+Alt+U: one FBX per mesh plus a scene manifest.

Import

The “Q-Library for Unreal” plugin imports only what changed.

No duplicates

It creates or updates the actors in place, with no copies.

Repeat

Move it in Blender, send again and Unreal updates.

Manual or automatic

Pick the FBX folder and the Unreal folder yourself, or let Q-Library set them up next to your .blend.

Nanite, collision and materials

Per mesh: Nanite, collision (box, capsule, sphere, convex or your own with UCX_) and materials from your master material.

Team-ready

It keeps Blender’s normals and works with Perforce: it tells you which files to Check Out.

Also in 0.17

More bridges and
new tools.

Blender ↔ 3ds Max

Two-way bridge with 3ds Max: send and bring back, replace by name, textures included and a Live mode.

Google 3D Tiles

Bring the real city around your project with your own Google key. It grows in a circle as you watch it appear.

Texture Atlas

Merges all the materials of a mesh into one, with a single texture and no quality loss.

Revamped scene tools

Camera from the cursor or the view, straight verticals, 16:9, 4K, 9:16 and 1:1 formats, clay mode and a sky with sun.

Preferences

Shortcuts, defaults, master material and keys in one place, just like Q-Splats.

How it is organized

In the order
a scene is built.

Ten categories, from light to detail. Start at the top and work down: when you reach the end, the scene is complete.

Lighting

Day, sunset and night skies, HDRI and studio light.

Terrain

Terrain with hills, platforms and streets that sit on it by themselves.

Streets and roads

Streets you draw with clicks, highways, bridges and parking lots.

Vegetation and landscape

Trees and rocks to complete the surroundings.

Street furniture

Cars, street furniture, signs, lighting and bus stops.

Context architecture

Modular buildings and Q-Maps: windows with interiors.

Architecture

Openings, stairs, railings, profiles and moldings.

Interiors

Living room, bedroom, kitchen, storage and lighting, with adjustable sizes.

Materials

Construction, metals and glass, floors and exteriors.

Editable parts

Modules, profiles and nodes to build your own variants.

Tools included

Not just models:
tools that build.

Streets with clicks

Draw streets, avenues, highways, bridges or railways by clicking in the viewport. Intersections build themselves.

Terrain

Hills and mountains with flat platforms for your buildings; streets sit on the terrain.

Modular building

Draw the footprint and get an office or residential building, with ground floor, typical floors and top floor.

Q-Maps

Windows with 3D interiors (hotel, living room, office and gym), with different lights, curtains and blinds in every window.

Parametric interiors

Kitchen, bed, table, shelving and more, with sizes you adjust from the modifier.

ArchViz scene ready

One panel button sets up camera, sky and render settings so you can start in seconds.

Installation

Five steps and you’re working.

Download

From My assets, in English or Spanish.

Install

Drag the .zip onto Blender and click Install.

Open

In the Asset Browser, choose the Quadremy library.

Drag

Bring the assets into your scene; edit them from the modifier.

Update

Each new version installs on top, without losing anything.

Founders

Buy today and the library
keeps growing.

Yours forever

  • The 170+ assets available today
  • Everything added during its first year
  • Commercial use of your renders, animations and walkthroughs

Good to know

  • Version 0.17: the library is in development and may change
  • Tested in Blender 4.5, 5.0 and 5.2 (requires 4.2 or later)
  • Q-Maps Volume renders in Eevee, and in Cycles from Blender 5.2
FAQ

What you should know.

Is it an add-on or an asset pack?

Both: it installs as a Blender add-on and brings the assets organized inside the Asset Browser, along with a panel of tools.

Does it include what’s sold separately in the catalog?

It includes the Blender assets in the catalog marked “or in the Library”. Stack Tower, Q-Maps Pack for Unreal and the Q-Splats and Q-Maps Creator add-ons are sold separately.

Do I need Unreal Engine or 3ds Max?

No. Q-Library works on its own in Blender. The Unreal Engine and 3ds Max bridges are optional: use them if you work with those programs.

Does Google 3D Tiles cost anything?

Q-Library doesn’t include any Google data: you use your own Google key and accept Google’s terms. Usage of that key is billed by Google, according to your account.

What does founder price mean?

You pay once and everything added to the Q-Library during its first year is yours forever, including that year’s new versions.

Can I use it for client work?

Yes. You can use everything you make with it commercially. You cannot resell or share the files. One license per person.

What language is it in?

There is an English edition and a Spanish one. Install the one you prefer.

Is there a guarantee?

Yes, 7 days from purchase. For questions, write to [email protected].

Founder price

Get the Q-Library for US$79.

One-time payment. Download the library instantly from your Quadremy account, in English or Spanish. 7-day guarantee.

  • Over 170 assets and tools
  • Bridge to Unreal Engine and 3ds Max
  • Everything added during its first year
  • Commercial use